Terraforming Mars: Turmoil
Turmoil, the fifth expansion to Terraforming Mars, is the biggest and most strategic expansion yet. Turmoil takes players back to Mars, and the political struggle for control and progress of human society on a big and dangerous planet.
The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance.
This is not a standalone game. A copy of Terraforming Mars core game is required to play.
It’s a time of turmoil for the human civilization on Mars. Different ideologies and agendas vie for political power, while terrible dust storms and other disasters threaten the progress of the Martian societies. Send your own delegates to influence the Terraforming Committee, and prepare your corporation for the events lurking on the horizon. Find a way to prosper through the challenges ahead!
Turmoil lets you get involved in politics and navigate in a changing world. Delegates influence the Terraforming Committee, and Global Events set the path to the future. It also includes new cards and corporations.
At the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society.
When a player(even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating.
In Turmoil, players can try to force their own agenda, or push it in a more moderate, economic way. They can play to mitigate the global events with influence, or adjust their play to better take advantage of them. And they can anticipate the competing players' agendas and try to benefit from them, or counteract them.
This is an EXPERT EXPANSION to Terraforming Mars. Turmoil is played together with the main game and may be combined with any other expansion and variant. It adds about 30 minutes to the game length.
- 35 Player Delegates
- 14 Neutral Delegates
- 16 Project Cards
- 5 Corporations
- 2 Reference Cards
- 31 Global Events
- 6 Policy Tiles
- Milestone Tile
- Terraforming Committee board
- Global Events Board